![]() Always the protecĪre you freakin kidding me!? I'm sooo tired of playing against green elf decks and this just makes it 10x's worse. Ertai adds four to his owner's life while decreasing maximum hand size by one. Ertai, apprentice to Hanna's father Barrin, is the one to whom magical requests fall. This is exciting stuff guaranteed to spice up any Magic game! How many times can you watch your opponent try to build his Stasis lock before you scream? Ever want to jam that Lord of the Pit down your foe's throat? These variants may be just the thing you're looking for! The Weatherlight wouldn't be complete without its resident wizard. To use the Vanguard cards, just shuffle them and deal one out randomly to each player before the game begins. Each card lists a new set of conditions that affect you or your opponent as well as altering your starting/maximum hand size and life points. While these overgrown metarule cards are great for beginners and veteran planeswalkers alike, the more battles you have under your belt the more likely you are to appreciate the beauty of changes the rules. It's hypothetical, but happens quite frequently against agro-builds when I've run green. Now your creatures, which your opponent assumed would be wiped, are all getting pumped and they may have tapped out in addition, Vigor would also be able to attack. A fantastic move with this is to let your opponent attack, declare blockers to give your creatures maximum damage, then tap out to play a card called Chord of Calling, which will bring Vigor straight into play from your deck. At worst he gets removed, and your opponents just spent a spell and wasted some of their possible mana on turn three or four, depending on if you played first or not. Turn three Vigor, and start the smack down. Turn one Joroga Treespeaker, turn two level it, put down two one-mana producing elves, or Wild Growth, or any combination you're playing green, you'll figure it out. The three mana commitment to green in its cost isn't too bad, especially in a casual mono-green deck, and with such a deck it's not uncommon to have one out on turn three. Overall it's a very solid creature, being a 6/6 body for 6. If it is good enough for the pros, it is definitely good enough for you. This combo is also featured in the Top 8 deck along with Enduring Ideal in Grand Prix Philly. Masters in the game, such as Antoine Ruel, hasrun this combo, leading him into a solid day-two finish in Pro-Tour Valencia. In fact, this is one of the more exciting combo pieces that is currently being exploited in the Extended environment. Imagine what would happen if you stacked your library, with things like Insidious Dreams, and put Draco right beneath an Erratic Explosion. Currently, this is the card that costs the most mana in the game, including the ridicules wurm that came out in Ravnica. The more important aspect about Draco is in fact its mana cost. However, Draco is more than worth it as a creature, and it deserves the full five star rating that I give it. ![]() It’s an artifact, so it is resilient to things like terror and smother, though it makes Draco vulnerable to artifact hate such as disenchant. Sure, it costs an outrageous 16, but this quickly becomes six, especially with the return of the dual lands in Ravnica (and, as a side note, Prismatic Omen from Shadowmoor.) While paying 16 for a 9/9 flier is a bit over the top, paying 6 makes it more than worth its investment. I don’t care about its mana cost, and I don’t care about what other people say about it, it is simply amazing.
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